Goal
In this exercise, I practiced texturing and lighting inside of Redshift (C4D). I focused on creating some textures for the foamy parts of the headphones and the metal that goes on the outside. I used some plastic to lace the inside.
For my lighting, I tried out two options. One was safe and utilized high key lighting with a dome light and sharp key light to help the metal stand out. The edgier photos are utilize a lot of rim lights accompanied by a bounce light coming from the front.



